Electroliquid Aggregration
"In order to have original thoughts, students of architecture need to test their ideas, reiterate, go backwards and forwards, and be one with the environment around them. A narrow minded designer will imitate, go with the crowd, think in a linear fashion, and would only move forwards in a horizontal manner, but at the end they are invisible to the public."
The three textures used for the final building
5 Images captured on CryEngine3
1)
2)
The dark texture on the side emphasises how some students continuously seek for new ideas, back and forth, generating unique designs in architecture. They don't imitate others so that they can be recognised within the public.
3)
The straight-lined texture at the top reinforces the idea of thinking horizontally and that those who continue in this manner, will never find their individuality within the architectural society.
4)
The gap in the middle (between the red sections) represents how narrow-minded designers would think. They would ultimately become invisible within the public as they would only think in a horizontal manner.
5)
Link to levels via Gamefront
http://www.gamefront.com/files/21651737/ARCH1101_Dorothy_Lam.zipGoogle Warehouse Link
(tagged as ARCH1101 EXP 2 Dorothy Lam)
Arghhh!!! I had a nice long comment and then it didn't go through!!
ReplyDeleteIn summary:
ReplyDeleteI can't remember if I got around to posting a comment before, so here's one now anyway.
1. Interesting concept incorporating different kinds of students which worked really well in translating into design.
2. The landscape is quite good. A bit of variation in tree heights might be good so they don't look so imposed and static.
3. Zooming out too far looses texture detail and makes the landscape look a bit bland. May be beneficial to include one close up where the terrain textures are visible from an interesting angle.
4. Something i haven't figured out how to fix!! The lighting of the building doesn't fit with atmospheric lighting (most obvious in the first photo). It's not your fault, but the building looks really bright and emits its own light. and makes it look unintegrated with the environment. Maybe post processing in photoshop or something might help if there is no way to fix it...
That's all I can think of for now, but otherwise, it's really good! :)