This was my first time importing my buildings from Google Sketchup into CryEngine3. Although there were lots of complications with setting up the files and folders in the beginning, I finally was able to import it into CryEngine3. The comment you gave me said that i should try importing the first and second building, but since I was already in CryEngine3, I decided to do all three to test out the possibilities.
Building 1-
Alvar- Rhythmic arrangement of elements mimics the tactility of the forest. Kengo- Horizontality and low scale of the building complements the discreteness and invisibility of the architecture.
As Russell said during one of the lectures, the red really does work with with the reflection of sunlight. I think that this building really works well with the concept.
Building 2-
Alvar- Vertical framing and grand steps creates a climatic method of approach.
Kengo- Placement of planes as a filter of light
II think I will need to play around more with this building .
Building 3-
Alvar- Vertical framing and grand steps creates a climatic method of approach.
Kengo- Placement of planes as a filter of light
I think that this building works well with the concept as well as the landscape.
Overall I think building 1 and 3 works well with the concept as well as with the landscape in CryEngine3. Since you said to use building 2, I will play around with it more on Google sketchup and import it into CryEngine3 once again.